By Topic

Cognitive garment design interface using user behavior tree model

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Shuang Liang ; Department of Computing, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong ; Eddie C. L. Chan ; George Baciu ; Rong-Hua Li

An effective user interface helps to hinge on ideas and imagination from fashion designers and most importantly express their artworks with their flair. Shape, material, color, movement and flow - all these qualities give a piece of clothing its uniqueness, and the designer uses drawings to communicate his intentions. Sketches of various views of the garment provide the preliminary clues needed for bulk manufacturing. However, it is very difficult to develop a common user interface platform even as intuitive as sketching interface, since different designers have different senses and habits to work on their drawings. In this paper, we focus on this sketching issues and propose a user behavior tree (UBT) model that helps to return the corresponding shapes according to the preference of user. Also, in the front-tier, we provide a 3D user interface for editing the clothing panels, adjusting the sewing lines and simulating the garment design. Experiment results show the effectiveness and efficiency of the proposed model.

Published in:

Cognitive Informatics (ICCI), 2010 9th IEEE International Conference on

Date of Conference:

7-9 July 2010