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This paper presents an artifact-free super resolution texture mapping from multiple-view images. The multiple-view images are upscaled with a learning-based super resolution technique and are mapped onto a 3D mesh model. However, mapping multiple-view images onto a 3D model is not an easy task, because artifacts may appear when different upscaled images are mapped onto neighboring meshes. We define a cost function that becomes large when artifacts appear on neighboring meshes, and our method seeks the image-and mesh assignment that minimizes the cost function. Experimental results with real images demonstrate the effectiveness of our method.