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RedTNet: A network model for strategy games

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3 Author(s)
Hingston, P. ; Sch. of Comput. Sci. & Security, Edith Cowan Univ., Perth, WA, Australia ; Preuss, M. ; Spierling, D.

In this work, we develop a simple, graph-based framework, RedTNet, for computational modeling of strategy games and simulations. The framework applies the concept of red teaming as a means by which to explore alternative strategies. We show how the model supports computer-based red teaming in several applications: realtime strategy games and critical infrastructure protection, using an evolutionary algorithm to automatically detect good and often surprising strategies.

Published in:
Evolutionary Computation (CEC), 2010 IEEE Congress on

Date of Conference: 18-23 July 2010

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