Skip to Main Content
The contribution of this paper is to provide a semantic model (using soft constraints) of the words used by web-users to describe objects in a language game; a game in which one user describes a selected object of those composing the scene (see figure 1), and another user has to guess which object has been described. The given description needs to be non ambiguous and accurate enough to allow other users to guess the described shape correctly. To build these semantic models the descriptions need to be analyzed to extract the syntax and words' classes used (see  for details). We have modeled the meaning of these descriptions using soft constraints as a way for grounding the meaning. The descriptions generated by the system took into account the context of the object to avoid ambiguous descriptions, and allowed users to guess the described object correctly 72% of the times.