Skip to Main Content
Many students find mathematics a difficult subject. In the context of Caribbean countries, the failure rate in mathematics has been very high. This paper discusses the creation of a personalized game-based mobile learning application to assist secondary school students in improving their mathematical skills. The aim of this application is to motivate and encourage students to practise mathematics. The personalization part of the system helps students to navigate the system easily and recommends specific features of the application that may best suit them. The game aspect of the system aims at making learning fun.
Date of Conference: 5-7 July 2010