Cart (Loading....) | Create Account
Close category search window

Research and implementation of modeling in virtual environment based on OpenGL

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Wang Zhen ; Sch. of Art Design, Shenyang Ligong Univ., Shenyang, China ; Yang Meng ; Xiao Shi-Long

Based on the analysis of virtual environment modeling and research on the OpenGL, this paper combines the graphics-based and image-based modeling methods to construct a virtual environment system model. Through a friendly Windows user interface, this system displays users with a realistic three-dimensional virtual environment to meet certain requirements of roaming and interoperability, which has technical feasibility and modeling completeness.

Published in:

Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on  (Volume:8 )

Date of Conference:

9-11 July 2010

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.