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The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games

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4 Author(s)
Dieber, B. ; Inst. of Networked & Embedded Syst., Klagenfurt Univ., Klagenfurt, Austria ; Grassauer, T. ; Mayring, J. ; Rinner, B.

The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.

Published in:

Next Generation Mobile Applications, Services and Technologies (NGMAST), 2010 Fourth International Conference on

Date of Conference:

27-29 July 2010