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The depth map, which represents three-dimensional (3D) information, is used to synthesize virtual views in the depth image-based rendering (DIBR) method. Since the quality of synthesized virtual views highly depends on the quality of depth map, we encode the depth map under the lossless coding mode. The original context-based adaptive binary arithmetic coding (CABAC) that was originally designed for lossy texture coding cannot provide the best coding performance for lossless depth map coding due to the statistical differences of residual data in lossy and lossless depth map coding. In this letter, we propose an enhanced CABAC coding mechanism for lossless depth map coding based on the statistics of residual data. Experimental results show that the proposed CABAC method provides approximately 4% bit saving compared to the original CABAC in H.264/AVC.
Date of Publication: Oct. 2010