By Topic

Real time performance for texture mapping using the Pim Map technique in hardware

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
M. Demirer ; Dept. of Electr. & Electron. Eng., Hacettepe Univ., Ankara, Turkey ; R. L. Grimsdale ; A. Cavusoglu

Texture mapping is one of the effective methods for realistic picture generation. For the real time performance, some part of the algorithm must be implemented in hardware. Texture mapping introduces two major problems; texture filtering and texture coordinate calculation. The latter is not addressed in this paper. Filtering in hardware is the only way of performing the operation in real time. However, only the mip map and the Pim Map can effectively be implemented in hardware. We have investigated the feasibility of hardware implementation and have presented a hardware architecture for the fast texture mapping process. The Pim Map technique allows the pre-calculated texture tables to be partitioned into several memory banks and therefore, concurrent run time operations to be achieved with a considerable reduction in computational time. Apart from the texture memories several Look-Up tables have been used to calculate necessary parameters such as address offsets, reciprocals of division operations

Published in:

Electrotechnical Conference, 1996. MELECON '96., 8th Mediterranean  (Volume:1 )

Date of Conference:

13-16 May 1996