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Several quality evaluation studies have been performed for video-plus-depth coding systems. In these studies, however, the distortions in the synthesized views have been quantified in experimental setups where both the texture and depth videos are compressed. Nevertheless, there are several factors that affect the quality of the synthesized view. Incorporating more than one source of distortion in the study could be misleading; one source of distortion could mask (or be masked by) the effect of other sources of distortion. In this paper, we conduct a quality evaluation study that aims to assess the distortions introduced by the view synthesis procedure and depth map compression in multiview-video-plus-depth coding systems. We report important findings that many of the existing studies have overlooked, yet are essential to the reliability of quality evaluation. In particular, we show that the view synthesis reference software yields high distortions that mask those due to depth map compression, when the distortion is measured by average luma peak signal-to-noise ratio. In addition, we show what quality metric to use in order to reliably quantify the effect of depth map compression on view synthesis quality. Experimental results that support these findings are provided for both synthetic and real multiview-video-plus-depth sequences.