By Topic

Preserving depth resolution of synthesized images using parallax-map-based dibr for 3D-TV

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Ting-Ching Lin ; Dept. of Eng. Sci., Nat. Cheng Kung Univ., Tainan, Taiwan ; Hsien-Chao Huang ; Yueh-Min Huang

Due to the flexibility and efficiency of videoplus- depth 3D video representation format, Depth-Image- Based Rendering (DIBR) has been proposed to create content for 3D-TV. Most previous researches have focused on eliminating areas of disocclusion in synthesized images by smoothing depth-images, which is time-consuming and usually leads to the attenuation of depth-resolution and some artifacts. In this paper, we aim to investigate factors degrading visual quality and attenuating depth-resolution. Based on the investigation, a low-cost and depth-resolutionpreserved Parallax-Map-Based DIBR method is then presented. Our method efficiently prevents attenuation of depth resolution and geometric distortions in synthesized images with lower computation resources compared to previous studies, as shown in the experimental results.

Published in:

Consumer Electronics, IEEE Transactions on  (Volume:56 ,  Issue: 2 )