Cart (Loading....) | Create Account
Close category search window

A Genetic Programming Hyper-Heuristic Approach for Evolving 2-D Strip Packing Heuristics

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Burke, E.K. ; Optimization & Planning Res. Group, Univ. of Nottingham, Nottingham, UK ; Hyde, M. ; Kendall, G. ; Woodward, J.

We present a genetic programming (GP) system to evolve reusable heuristics for the 2-D strip packing problem. The evolved heuristics are constructive, and decide both which piece to pack next and where to place that piece, given the current partial solution. This paper contributes to a growing research area that represents a paradigm shift in search methodologies. Instead of using evolutionary computation to search a space of solutions, we employ it to search a space of heuristics for the problem. A key motivation is to investigate methods to automate the heuristic design process. It has been stated in the literature that humans are very good at identifying good building blocks for solution methods. However, the task of intelligently searching through all of the potential combinations of these components is better suited to a computer. With such tools at their disposal, heuristic designers are then free to commit more of their time to the creative process of determining good components, while the computer takes on some of the design process by intelligently combining these components. This paper shows that a GP hyper-heuristic can be employed to automatically generate human competitive heuristics in a very-well studied problem domain.

Published in:

Evolutionary Computation, IEEE Transactions on  (Volume:14 ,  Issue: 6 )

Date of Publication:

Dec. 2010

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.