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Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
With the development of modern military technology, uncertain decision-making problems become more and more exigent to be solved in military command and control. Based on game theory, and taking air formation to ground attack-defends campaign as the background, this paper establishes an opposed dynamic decision-making model. As to the problems in military decision-making in duple-fuzzy condition in uncertainty, this paper puts forward a duple-fuzzy-influence-factor, which reflects the duple-fuzzy influence on battle units, and establishes a duple-fuzzy opposed decision-making model in anticipant value and in correlative chance way farther to get strategy equilibrium. It can be seen from the simulating results that the model disposes the duple-fuzzy status in battlefield reasonably, analyzes the fighting results objectively, and offers a powerful decision-making support for military operation. The method proposed in this paper is practically and effectively, and has a good future in its application.