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Location and Situation Based Services for Pervasive Adventure Games

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2 Author(s)
Kuehn, E. ; HTW Berlin, Univ. of Appl. Sci., Berlin, Germany ; Sieck, J.

This paper describes the design and implementation of location and situation based adventure games. The prototype uses different types of sensor data - including 3D acceleration data and XPS - to determine the current positions and activities of the players. Depending on the continuous classification, data and quests are retrieved accordingly from a central information system and visualised for the players on the mobile devices. By solving quests and performing sports the players are able to participate in the game.

Published in:
Computer Modelling and Simulation (UKSim), 2010 12th International Conference on

Date of Conference: 24-26 March 2010

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