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This paper describes the design and implementation of location and situation based adventure games. The prototype uses different types of sensor data - including 3D acceleration data and XPS - to determine the current positions and activities of the players. Depending on the continuous classification, data and quests are retrieved accordingly from a central information system and visualised for the players on the mobile devices. By solving quests and performing sports the players are able to participate in the game.
Date of Conference: 24-26 March 2010