This paper describes the design and implementation of location and situation based adventure games. The prototype uses different types of sensor data - including 3D acceleration data and XPS - to determine the current positions and activities of the players. Depending on the continuous classification, data and quests are retrieved accordingly from a central information system and visualised for the players on the mobile devices. By solving quests and performing sports the players are able to participate in the game.
Published in:
Computer Modelling and Simulation (UKSim), 2010 12th International Conference on
Date of Conference: 24-26 March 2010