By Topic

Go Math! How Research Anchors New Mobile Learning Environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

7 Author(s)

A reciprocal research and design process (RR & D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem solving involves mathematics. The RR & D process is effective for synthesizing design and development choices with consideration of the results of basic research on mathematics in everyday life, the voices of users, the social context of use, and mobile affordances. The RR & D process is described, and two mobile mathematics applications illustrate how the process maintains fidelity among research, the development of design criteria, and user voice and practice. We consider the process important in the development of mobile learning environments.

Published in:

Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on

Date of Conference:

12-16 April 2010