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Multi-screen cyber-physical video game: An integration with body-area inertial sensor networks

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3 Author(s)
Chin-Hao Wu ; Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan ; Yuan-Tse Chang ; Yu-Chee Tseng

Deploying body-area inertial sensor networks on human bodies to capture motions has attracted a lot of interests recently, especially in cyber-physical video games and context-aware applications. While video games on the cyber world have been quite popular, enhancing them with more physical inputs, such as those from inertial sensors, is becoming a new trend. Following this trend, we develop a video game integrated with body-area inertial sensor networks deployed on players as inputs and with multiple game screens to broaden players' views and provide more realistic interaction experiences. Our design simulates a multi-screen game engine by controlling a set of game engines simultaneously. A prototype with a body-area inertial sensor network platform, a cyber-physical game controller, and a set of game engines is demonstrated. The demonstrated game also addresses the interaction between virtual objects and players.

Published in:
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2010 8th IEEE International Conference on

Date of Conference: March 29 2010-April 2 2010

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