Cart (Loading....) | Create Account
Close category search window
 

The big video game: tv's battle to hold online viewers [Commentary: On-Demand Video]

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)

The spread of broadband Internet to mass market penetration levels - now reaching two-thirds of households in the United States and Europe - and exponential sales of video-capable devices have resulted in a dramatic shift in video viewing habits, especially among younger audiences. And these audiences are not just watching short YouTube clips on the Internet; they are watching long-form video, TV shows, and movies.

Published in:

Communications Magazine, IEEE  (Volume:48 ,  Issue: 5 )

Date of Publication:

May 2010

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.