By Topic

Realistic Real-Time Rendering of 3D Terrain Scenes Based on OpenGL

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Seng Dewen ; Dept. of Comput. & Inf. Eng., Zhejiang Water Conservancy & Hydropower Coll., Hangzhou, China ; Wang Hongxia

Scientific visualization, computer animation and virtual reality are three hotspots of modern computer graphics, and 3D realistic real-time rendering is the core technique of them. It is applied widely in cartoon, games, films, virtual reality and engineering domain. OpenGL is the current international standard of 3D image. This paper discussed the implementing methods for the representation of 3D terrain realistic scenes based on OpenGL, such as the digital terrain model mapping, the blend of water and terrain data, the blend of thematic information and terrain data. The experiences of using OpenGL to generate highly realistic images with realistic real-time rendering techniques were summarized. A visualization system for 3D terrain scenes was developed to demonstrate the effectiveness and efficiency of OpenGL as an interfacing tool for realistic real-time image rendering of 3D terrain scenes, and the results fit the anticipant goals well.

Published in:

Information Science and Engineering (ICISE), 2009 1st International Conference on

Date of Conference:

26-28 Dec. 2009