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GPU implementation of 3D object selection by conic volume techniques in virtual environments

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3 Author(s)
Rick, T. ; Virtual Reality Group JARA, RWTH Aachen Univ., Aachen, Germany ; von Kapri, A. ; Kuhlen, T.

In this paper we present a GPU implementation to accurately select 3D objects based on their silhouettes by a pointing device with six degrees of freedom (6DOF) in a virtual environment (VE). We adapt a 2D picking metaphor to 3D selection in VE's by changing the projection and view matrices according to the position and orientation of a 6DOF pointing device and rendering a conic selection volume to an off-screen pixel buffer. This method works for triangulated as well as volume rendered objects, no explicit geometric representation is required.

Published in:
Virtual Reality Conference (VR), 2010 IEEE

Date of Conference: 20-24 March 2010

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