By Topic

Audio haptic feedbacks for an acquisition task in a multi-target context

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Bob Ménélas ; CNRS-LIMSI, BP. 133 91403 Orsay, France ; Lorenzo Picinalli ; Brian F. G. Katz ; Patrick Bourdot

This paper presents the use of audio and haptic feedbacks to reduce the load of the visual channel in interaction tasks within virtual environments. An examination is made regarding the exploitation of audio and/or haptic cues for the acquisition of a desired target in an environment containing multiple and obscured distractors. This study compares different ways of identifying and locating a specified target among others by the mean of either audio, haptic, or both feedbacks rendered simultaneously. The analysis of results and subjective user comments indicate that active haptic and combined audio/haptic conditions offer better results when compared to the audio only condition. Moreover, that the association of haptic and audio feedback presents a real potential for the completion of the task.

Published in:

3D User Interfaces (3DUI), 2010 IEEE Symposium on

Date of Conference:

20-21 March 2010