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It's Time to Eat! Using Mobile Games to Promote Healthy Eating

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6 Author(s)
Pollak, J. ; Cornell Univ., Ithaca, NY, USA ; Gay, G. ; Byrne, S. ; Wagner, E.
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It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.

Published in:

Pervasive Computing, IEEE  (Volume:9 ,  Issue: 3 )