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Motion Capture has been widely used in many fields such as animation and game production. This paper describes the scheme and implementation of a self-designed vision-based motion capture system. This system is set up based on a Client/Server network structure. The client software tracks every marker attached to the actor's body and sends the results to the server in real-time. The server software recovers every joint's 3D position and shows the capturing results simultaneously. It can also convert the 3D position data into BVH file data.
Date of Conference: 20-23 Sept. 2009