By Topic

A 3D Game Tool for Mobile Networks Planning

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Navarro, A. ; i2T Res. Group, Univ. Icesi, Cali, Colombia ; Pradilla, J.V. ; Madrian, P.

In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective.

Published in:

Mobile, Hybrid, and On-Line Learning, 2010. ELML '10. Second International Conference on

Date of Conference:

10-16 Feb. 2010