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This paper proposes a new DRM system for 3D graphics that makes use of biometric watermarking technology. The presented solution utilizes an image of a biometric trait e.g. face or fingerprint, and embeds it into the 3D graphics as a watermark. This biometric watermark is then used to authenticate a legitimate user. Details for the components of the DRM framework are presented. Adoption of biometric watermarking allows the DRM system to provide consumers unrestricted access to the graphics along with limiting graphics content access to only legitimate users, thereby protecting artists from large scale online piracy. A detailed survey of existing DRM solutions for 3D graphics is provided to identify the limitations of each implementation which offers either restrictive content usage scenarios or is ineffective in preventing unauthorized usage.