By Topic

Partial Boundary Match Algorithm and Spatio-Temporal Texture Synthesis in Distributed Video Coding

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Lei, T.C.-W. ; Dept. of Electr. Eng., Nat. Sun Yat-Sen Univ., Kaohsiung, Taiwan ; Shiunn-Jang Chern

The Stanford's WZ codec, Berkeley's PRISM and Europe's DISCOVER, are considered to be three early major research groups in the distributed video coding (DVC) with better performance. In this paper, we propose a new architecture of DVC, which does not follow the abovementioned solutions. Basically, we adopt the PBMA (partial boundary matching algorithm) and ZMVR (zero motion vector replacement) at decoder to replace the motion estimation at encoder. To achieve the desired performance, in other parts we use the STTS (spatio-temporal texture synthesis) and image inpainting for further processing. From experimental results we show that 4dB (at 300 kbps, PSNR is 34 dB) gain higher than H.264/AVC intra-frame video coding approach could be attained.

Published in:

Innovative Computing, Information and Control (ICICIC), 2009 Fourth International Conference on

Date of Conference:

7-9 Dec. 2009