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A new development framework for mobile games is proposed. In this framework, pressure movement module, module of thread pool based on I/O completion port, and message module are explained in detail. The proposed framework can solve three main problems caused by traditional framework. Firstly, single server may exhaust their resources. Secondly, synchronization and exclusion of multi-thread can lead to huge system resource consumption. Finally, server can not manage thread resources flexibly. Experimental results show that the proposed framework is effective.