By Topic

Feature-Based Texture Synthesis and Editing Using Voronoi Diagrams

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Sabha, M. ; Dept. of Multimedia Technol., Arab American Univ., Jenin, Palestinian Authority ; Dutre, P.

In this paper, we present a technique to synthesize featured textures easily and interactively.The main idea is to synthesize a new texture by copying irregular patches from the source to the target texture, each of which contains a complete feature.The interior part of the feature is not touched while the cutting and stitching is performed on the background texture between the features.The technique starts by selecting a feature in the source texture by the user, after which the algorithm finds the positions of other features, generates a similar distribution of features, and finally synthesizes the target texture by copying and stitching patches of the target's Voronoi cellular shapes from the source texture. The technique is fast enough to be used interactively to edit textures in a simple and easy way.

Published in:

Voronoi Diagrams, 2009. ISVD '09. Sixth International Symposium on

Date of Conference:

23-26 June 2009