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GridRT: A Massively Parallel Architecture for Ray-Tracing Using Uniform Grids

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3 Author(s)
Nery, A.S. ; Comput. Archit. & Microeletronics Lab., Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil ; Nedjah, N. ; Franca, F.M.G.

In this paper, we propose an architecture, which we call GridRT, capable of dealing with the main features, such as shadows and reflections effects, of Ray Tracing used for rendering three-dimensional scenes. This architecture achieves an efficient overall performance yet using a simple and compact massively parallel design. The design exploits the usage of Xilinx® Floating Point Operator IP Core and the spatial data structure of Regular Grids.

Published in:

Digital System Design, Architectures, Methods and Tools, 2009. DSD '09. 12th Euromicro Conference on

Date of Conference:

27-29 Aug. 2009