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Losing Meanings: Computer Games in Dutch Domestic Use, 1975–2000

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1 Author(s)
Frank Veraart ; Eindhoven University of Technology

Computer games were originally tools that let programmers demonstrate their craftsmanship, and firms used them to demystify computer operation and lure new individuals and groups. As computers became widespread, use and attitudes of actors toward games changed. With examples from the Netherlands, this article shows how games in domestic use lost their versatile meanings beyond entertainment.

Published in:

IEEE Annals of the History of Computing  (Volume:33 ,  Issue: 1 )