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The Initiative Experiments about New Interface for a Networked Game

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1 Author(s)
Jong-Hyoun Kim ; Dept. of Gameware, Kaywon Sch. of Art & Design, Euwang, South Korea

Currently so many online games are serving. Nearly all of these networked games still depend on traditional input interfaces only as a keyboard or a mouse as input interface. These interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to utilize human-being's behaviors or reactions for interacting to machines for the forthcoming ubiquitous world of communication. I attempted an experiment on camera-based interface for networked dice game application. This experiment uses dice artifacts attached a marker which the camera can distinguish the spot on a die. This new game interface guarantees the consistency between the game-player's behaviors and the gaming environment. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.

Published in:

INC, IMS and IDC, 2009. NCM '09. Fifth International Joint Conference on

Date of Conference:

25-27 Aug. 2009