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Multimedia and games incorporating student modeling for education

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3 Author(s)
Irene Cheng ; Dept. of Computing Science, University of Alberta, Edmonton, Canada ; Saul Rodriguez ; Anup Basu

With the wide availability of online social and educational websites, there is now an interest in using online multimedia for education. Rather than traditional paper-and-pencil tests, audio, video and graphics are being conceived as alternative means for more effective testing in the future. In this presentation we review some examples of multimedia and games for testing. Computer games have become one of the top choices for entertainment in our society. Computer games are interactive, have appealing multimedia content, and provide an immersive and rewarding environment to the player. These qualities are an essential psychophysical factor that inspires learning abilities and new knowledge. Despite all these promising elements, studies have shown that current educational games are not as effective as they could be. A lack of adaptive tutoring and feedback tools, lack of proper knowledge assessment, and badly designed gameplay are the most significant factors for their inefficiency. We propose to address these problems by using an Intelligent Tutoring System for computer games. The main components of this system are a student model based on Bayesian Networks and a multi-level tutoring model. The system is composed of one or more games based on a single or multiple educational topics.

Published in:

Technology for Education, 2009. T4E '09. International Workshop on

Date of Conference:

4-6 Aug. 2009