By Topic

Efficient 3D Pointing Selection in Cluttered Virtual Environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Argelaguet, F. ; Univ. Politec. de Catalunya, Barcelona, Spain ; Andujar, C.

In this article, we study the impact of such eye-hand visibility mismatch on selection tasks performed with hand-rooted pointing techniques. We propose a new mapping for ray control, called Ray Casting from the Eye (RCE), which attempts to overcome this mismatch's negative effects. In essence, RCE combines the benefits of image-plane techniques (the absence of visibility mismatch and continuity of the ray movement in screen space) with the benefits of ray control through hand rotation (requiring less physical hand movement). This article builds on a previous study on the impact of eye-to-hand separation on 3D pointing selection. Here, we provide empirical evidence that RCE clearly outperforms classic ray casting (RC) selection, both in sparse and cluttered scenes.

Published in:

Computer Graphics and Applications, IEEE  (Volume:29 ,  Issue: 6 )