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In this paper, we present an improved synthesis algorithm for both 2D and solid textures. Based on the wavelet-based multi-resolution pyramids and the improved optimization of texture synthesis, a coarse texture was synthesized as a skeleton. By adding detail information to the coarse texture, the higher resolution results can be generated. This skeletal growth-like procedure makes the result more controllable. In addition, to make full use of the spatial relationships among texture pixels, wavelet coefficients rather than traditional RGB channels are used to search the nearest neighbor pixels. Experimental study shows that the method plays well for both 2D and solid texture synthesis.