By Topic

Magnifying glass-like user interface for game control

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
Kokaji, R. ; Grad. Sch., Ryukoku Univ., Otsu, Japan ; Nonaka, T. ; Yonezawa, M. ; Kurinami, K.
more authors

This paper proposes a game controller with a magnifying glass-like user interface in which contents of an output screen are changed according to the movements of the controller itself. First, we begin by analyzing the portable controller's movements and discussing detection sensors. Next, we detail the output display control parameters based on the movement parameters detected as input information. Finally, we give the results of an experiment with an embedded MPU and a small sensor that demonstrates the feasibility of our proposal. The proposed user interface enabled the control and operation of a portable game device without special input devices such as a keyboard or mouse.

Published in:

Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's

Date of Conference:

25-28 Aug. 2009