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Two primary types of multiplayer gaming have emerged over the years. The first type involves co-located players on a shared display, and typically caps at four players. The second type of gaming provides a single display for each player. This type scales well beyond four players, but places no requirement on co-location. This paper will attempt to combine the best of both worlds via co-located many-player gaming on large high-resolution displays. Results show that with more people, a greater amount of the time during a game was filled with vocal interactions between players. There were also more physical movements in the larger games. Over the course of this study, we learned that good high-resolution games will: provide a singular gameplay area, take advantage of the physical space in front of the display, provide feedback that is localized to each player, and use input devices appropriately.