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Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm

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4 Author(s)
F. Fotouhi-Ghazvini ; Sch. of Inf., Comput. & Media, Univ. of Bradford, Bradford, UK ; R. A. Earnshaw ; D. Robison ; P. S. Excell

In this paper, several augmented reality (AR) games used in mobile learning have been evaluated. It is concluded that AR adds a real sense of learning to mobile games by providing models of real world settings for learners. The learning objectives must be integrated into the game rules, story and different levels. The game model must be close to the real world; each team member must have distinct roles; resources must be constrained and appropriate feedback and challenges must be used throughout the game system. By using this emerging paradigm of instruction, educators can effectively incorporate these games into their curricula.

Published in:

CyberWorlds, 2009. CW '09. International Conference on

Date of Conference:

7-11 Sept. 2009