Cart (Loading....) | Create Account
Close category search window

Traveling vibrotactile wave - a new vibrotactile rendering method for mobile devices

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Sang-Youn Kim ; Korea Univ. of Technol. & Educ., ChungNam, South Korea ; Jae-Oh Kim ; Kyu Kim

The use of a vibration motor is recently receiving attention for haptic interaction with mobile devices. An important aspect of haptic interaction using the vibration motor in mobile devices is to compute and to generate vibrotactile information in response to user's input. Although a vibration motor with low power consumption can be easily inserted into mobile devices, the vibration motor can hardly generate sufficient vibrotactile sensation if we do not consider vibrotactile rendering. This paper presents a vibrotactile rendering method which makes a traveling vibration along the surface of a mobile device. By controlling the vibrations generated by two motors, we can specify the location where the overlapping of two waves occurs and furthermore, can generate the sensation of flowing vibration by continuously changing the overlapping point by adjusting the timing of motor actuation. A ball rolling game is constructed as a test bed for the proposed vibration rendering method. We conduct experiments to evaluate if the proposed vibrotactile rendering method can haptically display not only collision but also the ball's rolling. The experimental results clearly show the effectiveness and the feasibility of the proposed vibrotactile rendering method.

Published in:

Consumer Electronics, IEEE Transactions on  (Volume:55 ,  Issue: 3 )

Date of Publication:

August 2009

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.