By Topic

Multi-attributes controlled point-based rendering architecture for mobile devices

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Zhiying He ; State Key Lab. of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100191, China ; Xiaohui Liang

Taking the characteristics of mobile devices and the demands for graphics rendering into account, this paper gives a set of definitions of attributes to express the performance of mobile terminals and algorithm performance. And then, according to the relationship of these attributes, a point-based rendering architecture for mobile devices is proposed. It includes pre-processing simplification, data organization and rendering. Instead of just simplifying the algorithm on PC, the entire process takes the multi-attributes of mobile devices and algorithm into account. Experiments shows that it can make full use of the limited resources to carry out a relatively realistic and real-time rendering.

Published in:

Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on

Date of Conference:

19-21 Aug. 2009