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Using GPU Shaders for Visualization

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1 Author(s)
Bailey, M. ; Oregon State Univ., Corvallis, OR, USA

GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.

Published in:

Computer Graphics and Applications, IEEE  (Volume:29 ,  Issue: 5 )