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Parallel solution of the pooling problem with application to the Cell Broadband Engine Architecture

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2 Author(s)
Lennart Frimannslund ; Institutt for Informatikk, Universitetet i Bergen, Postboks 7803, 5020 Norway ; Dag Haugland

In this paper we apply an existing simple optimization algorithm to the pooling problem, which is a hard global optimization problem occurring among other places in the petroleum industry. We propose a technique for generating initial solutions and show that the global optimum is found on many standard problems using relatively few starting points. We also show that the proposed solution methodology can be implemented efficiently on the Cell Broadband Engine Architecture, and consequently that it can be solved on the Sony PlayStation 3 gaming console, which can perform a very large number of floating point operations per second compared to its price.

Published in:

Computers & Industrial Engineering, 2009. CIE 2009. International Conference on

Date of Conference:

6-9 July 2009