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"Graphics synthesizer" for video game applications

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2 Author(s)
Kutaragi, K. ; Computer Entertainment Inc., Sony Corp., Tokyo, Japan ; Kwong, M.

The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.

Published in:

VLSI Circuits, 1995. Digest of Technical Papers., 1995 Symposium on

Date of Conference:

8-10 June 1995

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