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Interactive Location-Based Game for Supporting Effective English Learning

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2 Author(s)
Chih-Ming Chen ; Grad. Inst. of Libr., Nat. Chengchi Univ., Taipei, Taiwan ; Yen-Nung Tsai

Many non-English speaking countries regard English as the most important second language. Therefore, developing modern assisted-learning tools that can support effective English learning is a critical issue in the English-language education field. With the fast development of wireless positioning techniques, the location-based game has been considered as a novel type of game and it has high potential to support context-aware learning. Accordingly, this study proposes a novel game-based English learning system with context-aware interactive learning mechanism which can appropriately provide a corresponding game-based English learning scene to the learnerpsilas handheld device based on the learnerpsilas location context. The proposed system aims to construct a mixed reality game learning environment that integrates virtual objects with real scenes in a university library. The preliminary experimental results reveal that the proposed learning mode provides likely benefits in terms of promoting learnerspsila learning interests, increasing learnerspsila willing to learning English.

Published in:

Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on  (Volume:3 )

Date of Conference:

4-5 July 2009

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