By Topic

Nintendo WII remote and nunchuck as a wireless data subsystem for digital acquisition of analog physiologic data relevant to motor rehabilitation after stroke; poster

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Matamoros, M. ; Electr. Eng. Dept., Univ. Nac. Autonoma de Mexico, Mexico City, Mexico ; Negrete, M. ; Leder, R.S.

The Nintendo wiimote sends 22 byte data packets to the Wii console over a blue tooth wireless channel at a typical rate of 100 packets per second. The wiimote wireless channel can be made to carry arbitrary digitized analog data via an I2C serial expansion port. The nunchuck I2C accessory unit provides a convenient five channel input port for analog data. One simply substitutes their signals for any of two channels of joystick axes and three axes of accelerometry which are part of the standard nunchuck configuration. This research describes customizing the low-cost and widely-available wiimote to be used to transmit relevant physiological data from stroke patients while they perform therapy exercises. An example is grip pressure or finger force from a handle while they are exercising in a virtual environment presented on a computer screen. This wiimote wireless data acquisition subsystem may be adequate to achieve a low-cost therapy oriented data system for the hand.

Published in:

Virtual Rehabilitation International Conference, 2009

Date of Conference:

June 29 2009-July 2 2009