By Topic

A VLSI architecture for the computation of NURBS patches

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
M. S. Gopi ; Supercomput. Educ. & Res. Centre, Indian Inst. of Sci., Bangalore, India ; S. Manohar

B-Spline curves and patches are increasingly being used in several areas of computer graphics and geometric modeling. The rationalized counterpart of B-spline called Non-Uniform Rational B-Spline (NURBS) is invariably used in all the present day geometric modeling packages. For an interactive modeling session, thousands of NURBS patches have to be computed and drawn per second. Such performance is beyond the reach of even the most advanced workstations available today. Advances in hardware support for parametric curve and patch generation have thus acquired increased importance. The authors give a complete hardware solution for the generation of NURBS patches

Published in:

VLSI Design, 1995., Proceedings of the 8th International Conference on

Date of Conference:

4-7 Jan 1995