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Fast Vehicle Crash Modelling for Games

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3 Author(s)
Jian Chang ; Media Sch., Bournemouth Univ., Poole, UK ; Zhang, J.J. ; Rehan Zia

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

Published in:

Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in

Date of Conference:

23-24 March 2009