By Topic

Flow Visualization Based on Rendering of 3D Surface Texture

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Junyu Dong ; Dept. of Comput. Sci., Ocean Univ. of China, Qingdao ; Xinghui Dong ; Shanli Mou ; Bo Qin

Inspired by Jarke J. van Wijkpsilas rdquoImage Based Flow Visualizationrdquo (IBFV) and bump mapping techniques, this paper proposes a new algorithm for flow visualization based on rendering of 3D surface texture. Instead of using spot noise as background image, we use a set of height maps that are generated by fractal models. By changing model parameters, we can produce different rough surface textures, which can be rendered to produce 3D effect. Meanwhile, more visually attractive scenes can be obtained by changing different illumination directions. The proposed method is particularly effective for visualizing flow field with height data.

Published in:

Education Technology and Training, 2008. and 2008 International Workshop on Geoscience and Remote Sensing. ETT and GRS 2008. International Workshop on  (Volume:2 )

Date of Conference:

21-22 Dec. 2008