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In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context awareness). In this tutorial, we present itsme, an initiative to create the next-generation workstation - especially designed for users who think that what they do holds value. Much of what we present derives from CSCW research, while Interaction Design research shapes the project, as well as the involvement of a wide and heterogeneous community of contributing people. The early design phases of the project led to the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is being adopted for the development of a radically new front-end for the Linux operating system.