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Massively distributed online role-playing games are a bellwether for problems to come in software security. As cloud computing, service-oriented architecture, and Web 2.0 take off, we can expect to grapple with very similar technical issues to those currently facing online games. The guest editors of this special issue on securing online games tackle this problem from three angles, describing the articles they've lined up to address money and virtual economies, the nascent state of the law, and thorny technical issues.
Date of Publication: May-June 2009