Cart (Loading....) | Create Account
Close category search window

Taking an object-oriented view of accelerators

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Nishimura, H. ; Lawrence Berkeley Lab., CA, USA

It was almost a decade ago that accelerator experts were introduced to the concept of object-oriented programming. This new methodology was expected to play a key role in solving various software problems. Today, there seems be nothing that prevents us from taking advantage of this new technology. In fact, we are often forced to catch up with the computer industry's new standard. This is especially true for graphics programming. While evaluating the benefits of using this new technology, we must also evaluate whether it is as effective as it was claimed. In this paper, we discuss these issues based on experiences at the Advanced Light Source

Published in:

Particle Accelerator Conference, 1995., Proceedings of the 1995  (Volume:4 )

Date of Conference:

1-5 May 1995

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.