This paper describes the global architecture and behavior of an ESSL compiler, based on the ES shading language for OpenGL ES 2.0 defined by the Khronos specification. This compiler is running at driver level, and processes shader code destined to run over a proprietary programmable 3D graphics pipeline functional model.
Published in:
Consumer Electronics, 2009. ICCE '09. Digest of Technical Papers International Conference on
Date of Conference: 10-14 Jan. 2009